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Wrath of the Lich King: ignore armor piercing armor into a unified rating

Wrath of the Lich King: ignore armor piercing armor into a unified rating

Response from the beginning of the end, everyone will look at the equipment on the property can not ignore armor, and armor penetration to be unified level.

7 lose sight of the original armor piercing armor = 1 rating

70: armor penetration level of 7.4 points = 1% of the target to ignore armor that the updated version of their original point of X has ignored armor have X / (7 * 7.4)%

80: 15.4 points, armor penetration level to ignore the target = 1% armor (80 armor when injured by the formula known Wai, ignoring the first, the contents of the 70 stages)

At present, aware of the armor to reduce the harm to the formula:

Armor / (Armor + 400 + 85 * (Att armor kerLevel + 4.5 * (Att armor kerLevel - 59)))

To simplify, reduce the harm armor% = (467.5 + armor -22167.5 the target level *)

CWOW in the current version of the

According to the target level of the attacker and determine the level, most of the 6200 Mars BOSS not have armor is armor 7700

5 Pojia can reduce the level of armor 2600, the Wizard of 610 to reduce the fire armor, armor 800 to reduce the reckless curse

Then armor 6200

Harm reduction% = 6200 / (6200 - 22167.5 + 467.5 * 70) = 0.36998 = 36.998%

7700 and armor to reduce the harm = 42.174%

A 7700 goal of the armor has been broken 5, 5100 for the armor, to reduce the harm to 32.572% of the target to create physical injury before and an increase for the ((1-0.32572) / (1-0.42174)) -1 = 0.1661 = 16.61%

At this time an additional 100 armor ignore armor for 5000 to reduce the harm to 32.138% of the target to create physical injury before and an increase for the ((1-0.32138) / (1-0.32572)) -1 = 0.64%

The following is a break of only 5 basis points to 100 for each additional armor upgrade brought about by the relatively ignored (Arp not only ignore the armor)

6200/7700

100 ArP: 0.71% / 0.64%

200 ArP: 1.43% / 1.29%

300 ArP: 2.16% / 1.95%

400 ArP: 2.91% / 2.62%

500 ArP: 3.66% / 3.3%

As long as the objectives of the armor is no neglected to 0, armor has always been neglected in the earnings growth

However, this will be a thing of the past

Now the original equipment on the ARP, will be unified into a penetration level of armor, you lose sight of the figures shows that the target panel X% of the armor, the goal of X% will be affected by other DEBUFF surplus value, and Rather than its original calculation%

BLZ not be able to find a clear description is calculated in accordance with DEBUFF or calculated in accordance with the original armor

In other information found on the WEB by DEBUFF less calculated, compared to the original calculation in accordance with PVE, then become absolute BUFF, and this BLZ before that (have a great impact on wood, unchanged) do not meet

Maxdps In addition, the use of a popular AP CRI, and other attributes, and attribute the low penetration of the model. BOSS assumption that people have Pojia other change to increase the penetration of the attributes than the score BOSS Pojia did not have any of the apparent low

Or the armor of 7700 after breaking BOSS 5 armor 5100

Growth in each of the original 100-point level ARP items, the actual conversion ARP only 98.45

If there is a BOSS of Nail 8000, then the original 100 points to 104.2 for the change is

Original 51.8ARP = ignore the current 1%

And (7 * 7.4) / 1% = 5180

This figure is compared with the current version of the ARP changes in the income of the dividing line

DEBUFF remaining after being the target of several armor

SO

Armor-penetrating property is a remain in the same environment, increasing returns of property

However, the increase in the value of a hateful amendment

Of course, a lot of that Face, with 80 open and upgrade the level of equipment items, continue to ignore the use of armor XX points and continue to enhance its properties, they will become shabby

Unless other people would like to see extra-thick fabric of the clothes being produced.

Vice Zhansha magic is still to reduce the armor, and have not been unified into a penetration level, which is 70 times out of the very few professional skills, not the unification of East and West

Those who are interested in can be calculated under the CWOW update their own before the ARP updated in real earnings changes

XXXX such as the armor BOSS

XXXX armor and other professional

I have before XXXX point ARP

Into a level of penetration, the actual reduction in the armor is XXXX, XXXX is the increase in injuries is the current version of X% and the like

More harmonious able to make up for 6200/7700 under the BOSS or break in the 5 + 5 broken other post-DEBUFF (wizard and not stack the curse)

The updated version of their original point of X has ignored armor have X / (7 * 7.4)% own food and clothing.




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